👑
OFFICIAL CORONATIONVersion 1.0 Live on Steam • Global Launch

The Nine Realms awaken! Unleash Joker Mode, conquer Quest Mode, and forge broken 3x3 synergies.

Launch Clock
Nov 12, 2026 • Live
1.0 Patch
King of Nomads Sovereign Portrait
OFFICIAL MONARCH ART
The Steppe HordeDifficulty: Advanced

King of Nomads

The Khan of the Whispering Steppes

Never trapped in one corner. The King of Nomads relies on fluid maneuvers, passing health and attack stats across orthogonal vectors while harassing enemies with relentless mobility.

Citadel Ability & Signature Mechanics

Active Citadel Power:

War Tent Citadel: Can be relocated to any empty grid tile once per turn without penalty, granting temporary charge buffs to neighboring units.

Your Citadel is the heart of your realm. Maximizing its orthogonal adjacency vector dictates where your vanguard and support towers must be stationed.

Signature Faction Engine:

Stat Feeding – When Nomad units defeat an opponent or survive a battle, a portion of their bonus attributes propagates to adjacent allies.

When warring against neighboring domains, your primary objective is drafting off-faction support cards that compensate for King of Nomads's inherent trade-offs while multiplying its core strengths.

Tactical Deck

King of Nomads Signature Cards

3 Faction Cards
1
The Steppe Horde

Steppe Raider

⚔️ Unit
Steppe Raider
Aura:
▲◀•▶▼
Fast Cavalry (2 tiles)

Swift nomadic horseman that ignores rough terrain and bypasses enemy vanguard blockades.

⚡Adjacency: Dodges 15% of incoming ranged projectiles.

"The wind does not ask where the road leads, nor do we."

⚔️34
Flip↻•War Table →
🛡️200
9 Kings Card Back
ROYAL COMPENDIUM
Steppe Raider
The Steppe Horde • Common

Pro Strategy: Deploy on outer lanes (Tile 1 or 3) to flank and pick off enemy catapults before they fire.

Synergies: Falconry Post, Marching Orders Decree
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Steppe Horde

Horse Archer

⚔️ Unit
Horse Archer
Aura:
▲◀•▶▼
Mobile (3.5 tiles)

Expert mounted archers who shoot composite bows while galloping backward from attackers.

⚡Adjacency: Gains +25% Attack Speed while retreating or repositioning.

"Turn in the saddle, loose the string, leave only dust."

⚔️38
Flip↻•War Table →
🛡️150
9 Kings Card Back
ROYAL COMPENDIUM
Horse Archer
The Steppe Horde • Uncommon

Pro Strategy: Kites slow melee mobs effortlessly across the lower battlefield.

Synergies: Steppe Raider, Yurt Camp
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Steppe Horde

Yurt Camp

🏰 Building
Yurt Camp
Aura:
▲◀•▶▼
Mobile War Board

Portable tribal encampment that can be relocated to any empty grid tile once per turn.

⚡Adjacency: Adjacent cavalry units gain +20% Movement Speed and +15% Damage.

"Home is wherever the horses are tethered tonight."

NOMADS
Flip↻•War Table →
🛡️320
9 Kings Card Back
ROYAL COMPENDIUM
Yurt Camp
The Steppe Horde • Common

Pro Strategy: Use dynamic tile relocation to dodge incoming enemy bombardment markers.

Synergies: Steppe Raider, Nomad Chieftain
CLICK ANYWHERE ON CARD TO FLIP BACK ↻

Recommended 3x3 Territory Formation

Blueprint: Caravan in Center (Tile 5), Cavalry flanking in Tiles 4 & 6, Vanguard in Tile 2.

To survive high-difficulty runs (King VII through IX), proper formation geometry is non-negotiable:

  • Vanguard Row (Tiles 1, 2, 3): Position high-durability absorbers in Tile 2 to prevent enemy vanguard rushes from collapsing your lines.
  • Center Nexus (Tile 5): Never place standard baseline units in Tile 5. Reserve this plot for Arcane Library, Beacon, Blacksmith, or Amplifier to radiate four-way buffs.
  • Rear Sanctuary (Tiles 7, 8, 9): Safe haven for your primary ranged damage carry (Archmage, Longbowman, Gatling) and your Royal Citadel.

Core Tactical Strengths

  • •Incredible adaptability to counter changing enemy wave formations
  • •Hard to bottleneck because of high mobility and flanking speed
  • •High synergy with high-tempo decrees

Weaknesses & Counters

  • •Lower static defense than stone or medieval buildings
  • •Requires precise positioning calculations each turn

Chronicles of the Sovereign

"Where other kings build walls of stone that inevitably crumble, the Nomad builds walls of horsemen and wind. The steppe belongs to those who never settle."