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OFFICIAL CORONATIONVersion 1.0 Live on Steam • Global Launch

The Nine Realms awaken! Unleash Joker Mode, conquer Quest Mode, and forge broken 3x3 synergies.

Launch Clock
Nov 12, 2026 • Live
1.0 Patch
META-PROGRESSION MATRIX

Perk Tree & Rainbow Modifier Directory

The meta-progression grid in 9 Kings allows players to multiply their signature faction abilities up to 4x multiplier strength. By compounding directional rainbow modifiers—such as Nationalist, Verticalist, and Leftist—you turn standard units into unstoppable high-ascension juggernauts.

Proven Multiplier Grid Templates

Tested board templates designed to break through King IX ascension

Community Verified

The Triple Nationalist (Meta S-Tier)

King VII - King IX (Mandatory for High Ascension)

The definitive competitive perk layout developed by top players. Stacks three separate King-Specific perks up to x4 multiplier strength by clustering Nationalist and directional modifiers.

Grid Placement
Expander
Verticalist
King Perk #1 (x4)
Leftist
Nationalist
King Perk #2 (x4)
Rightist
Verticalist
King Perk #3 (x4)
Multipliers Achieved:
⚡King Perk #1: Base (1x) + Nationalist (+1) + Verticalist (+1) + Directional (+1) = 4x Strength
⚡King Perk #2: Base (1x) + Nationalist (+1) + Horizontal cross-buffs (+2) = 4x Strength
⚡King Perk #3: Base (1x) + Nationalist (+1) + Verticalist (+1) + Directional (+1) = 4x Strength
Recommended Factions: King of Spells, King of Nature, King of Nothing

The Double Nationalist + Economy Engine

King V - King VIII

Combines two x4 King combat perks with one x3 Generic economic perk to ensure infinite gold/reroll sustain during prolonged runs.

Grid Placement
Generalist
Economy Perk (x3)
Expander
Leftist
Nationalist
King Perk #1 (x4)
Expander
Verticalist
King Perk #2 (x4)
Multipliers Achieved:
⚡King Perk #1: 4x Scaling on signature damage mechanic
⚡King Perk #2: 4x Scaling on defensive citadel stats
⚡Economy Perk: 3x Multiplier on gold interest or reroll efficiency
Recommended Factions: King of Greed, King of Time, King of Progress

The Generalist Flex Layout

King I - King V & Early Leveling

An adaptable template for players who have not yet unlocked the high-tier Nationalist perk. Spreads consistent 2x and 3x multipliers across four different slots.

Grid Placement
Generic Perk #1 (x2)
Verticalist
King Perk #1 (x3)
Horizontalist
Generalist
King Perk #2 (x2)
Generic Perk #2 (x2)
Verticalist
King Perk #3 (x3)
Multipliers Achieved:
⚡Two 3x King perks for primary unit scaling
⚡Two 2x Generic perks for HP and armor cushions
Recommended Factions: All Kings (Beginner & Progression Phase)
Category I

Rainbow Positional Modifiers

Rainbow perks do not grant direct combat stats. Instead, they act as positional amplifiers on your board, multiplying neighboring faction perks when laid out in orthogonal or directional clusters.

❖Nationalist

S+

Grants +1 application/multiplier stack to all orthogonally adjacent King-Specific perks.

The indisputable king of rainbow perks. Placing Nationalist adjacent to your main King signature perks enables devastating 3x and 4x multipliers that break the scaling curve.

Placement: In the center of clusters or flanked by high-value faction perks like Expansionist or Primal Stamina.
Key Synergies: Verticalist, Expansionist, Primal Stamina, Arcane Conduit

❖Verticalist

S

Applies a modifier bonus to perks positioned directly above and below it.

Crucial for multi-column perk chains. Verticalist allows you to daisy-chain bonuses vertically across the board into Nationalist or Capstone perks.

Placement: In vertical columns sandwiched between key perks or Nationalist modifiers.
Key Synergies: Nationalist, Leftist, Compound Interest

❖Horizontalist

A

Applies a modifier bonus to perks positioned directly to the left and right.

Pairs exceptionally well in grid layouts where horizontal rows are populated by synergistic unit modifiers.

Placement: In the middle row to link left and right wings of your perk tree.
Key Synergies: Verticalist, Rightist, Ingenious

❖Leftist

A

Applies a +1 stack modifier bonus to the perk directly to its left.

Directional amplifier used to push a single signature perk from 3x to 4x strength.

Placement: On the far right or middle columns pointing directly into your centerpiece perk.
Key Synergies: Nationalist, Verticalist

❖Rightist

A

Applies a +1 stack modifier bonus to the perk directly to its right.

The counter-directional booster, frequently combined with Leftist on opposite flanks of a central Nationalist.

Placement: On the far left column pointing inward toward Nationalist clusters.
Key Synergies: Nationalist, Leftist

❖Expander

S+

Permanently expands the total number of unlocked perk grid slots.

Mandatory for high-ascension play. Extra slots provide the physical grid canvas needed to fit modifier pyramids.

Placement: Corner slots or perimeter slots where directional buffs are less critical.
Key Synergies: Nationalist, The Triple Nationalist Template

❖Generalist

A

Distributes +1 stack modifier to all adjacent Generic utility perks.

Great for economy-focused archetypes that rely on shared neutral perks across mixed deck strategies.

Placement: Surrounded by generic perks like Reroll Artisan or Treasury Reserve.
Key Synergies: Treasury Reserve, Reroll Artisan
Category II

Signature King Perks (4x Multiplication Targets)

Each of the 9 Kings features 9 dedicated perks. These are the high-impact abilities you should surround with Nationalist and directional modifiers to trigger the 3x and 4x multipliers.

King of Nothing

Expansionist

S+

Grants +1 starting War Table plot, giving immediate grid freedom on Year 1.

The premier early-game perk. Unlocking an extra plot right at Year 1 prevents early crowding and lets you set up Farm/Citadel buffers immediately.

Placement: Adjacent to Nationalist for multi-plot early starts.
Synergies: Nationalist, Paladin Wall, Farms
King of Nothing

Ingenious

S

Royal Citadel levels up +5 times automatically, boosting base HP and tower damage.

Transforms your core base into a high-damage defensive battery that can solo early waves without heavy gold investment.

Placement: North of Nationalist in standard 3x3 perk setups.
Synergies: Fortified Masonry, Rallying Banner
King of Nothing

Hoarder

A

Start every run with an extra King card in opening hand.

Eliminates early RNG variance by guaranteeing your signature building or unit is playable on turn 1.

Placement: Adjacent to modifier rows.
Synergies: Development Decree, Expansionist
King of Nothing

Bountiful Harvest

S

Farms produce recruit waves 50% faster and spawn Paladins at Year 5+.

The engine behind the Paladin Wall. Generates a self-sustaining army that scales automatically every year.

Placement: Perk grid Tier 2.
Synergies: Paladin Champion, Blacksmith
King of Spells

Arcane Conduit

S+

Citadel Chain Lightning bounces to +3 additional enemy targets.

Turns your Citadel into an automatic board-wiping storm engine. With 4x Nationalist stacking, each bolt clears entire mob swarms.

Placement: Slot 5 (Center) surrounded by Nationalist and Verticalist.
Synergies: Nationalist, Static Charge, Arcane Library
King of Spells

Spontaneous Combustion

S

Enchanted units explode on death, dealing 200% spell damage in an area.

The ultimate anti-swarm answer for high King difficulties. Turns sacrificial frontline troops into tactical nukes.

Placement: Flanking Arcane Conduit.
Synergies: Static Charge, Imps, Paladin Wall
King of Spells

Archive Mastery

A

Libraries duplicate spell scrolls and enchantments 2x faster.

Enables explosive mid-game scaling once your core defenses survive the Year 7 hump.

Placement: Perimeter slot with vertical boost.
Synergies: Arcane Library, Spell Echo Decree
King of Nature

Primal Stamina

S+

Boars and Beast units gain +35% Health and +15% Size per adjacent Forest.

The core reason King of Nature is SSS-Tier in the meta. When multiplied 4x, Boars become colossal unkillable juggernauts with tens of thousands of HP.

Placement: Stacked with 4x Nationalist multipliers.
Synergies: Wild Boar Charger, Forest, Procreate
King of Nature

Spore Proliferation

S

Mycelium pits spawn poison spores 50% faster and infect enemies with stacking rot.

Provides constant damage-over-time pressure against shielded boss waves on King IX.

Placement: Adjacent to Primal Stamina.
Synergies: Mycelium Spore-Pit, Feast Decree
King of Greed

Dispenser Overclock

S

Gold Dispensers gain double attack speed (+10% instead of +5%) per 10 gold acquired.

The core weapon of the Greed meta. Transforms Dispensers into miniguns firing hundreds of coins per second.

Placement: Connected to Nationalist.
Synergies: Dispenser, Compound Interest, Beacon
King of Greed

Compound Interest

S+

Earn 10% interest on unspent gold above 50g at the end of each year.

Creates runaway infinite money engines that allow infinite rerolls and maxed card upgrades by Year 12.

Placement: Economy slot.
Synergies: Dispenser Overclock, Amplifier
King of Blood

Unholy Tithe

A

Corpses harvested at Cemeteries and Demon Altars yield double power charges.

Accelerates demon summons and hyper-buffs frontliners when cheap fodder units perish.

Placement: Center tile for sacrificial builds.
Synergies: Sacrificial Altar, Cemetery, Blood Pact Decree
King of Progress

Assembly Overdrive

A

Workshops duplicate mechanical units 40% faster with zero maintenance cost.

Creates endless clockwork soldier legions to overwhelm standard battle lines.

Placement: Adjacent to Verticalist.
Synergies: Assembly Line Workshop, Futurism Decree

Ready to Test Your Layouts in Battle?

Use our interactive War Table Simulator to configure cards, calculate orthogonal multipliers, and preview King IX survivability.