👑
OFFICIAL CORONATIONVersion 1.0 Live on Steam • Global Launch

The Nine Realms awaken! Unleash Joker Mode, conquer Quest Mode, and forge broken 3x3 synergies.

Launch Clock
Nov 12, 2026 • Live
1.0 Patch
THE SOVEREIGN CODEX • 54 CARDS

Cards, Units & Fortifications Grimoire

Complete tactical dossier of all units, defensive towers, spells, and enchantments in 9 Kings v1.0. Every card is rendered as a 3D collectible digital card featuring interactive tilt physics, holographic foil shimmer, and a flippable back for strategy notes.

TCG Digital Hand Engine

High-Ascension Meta Deck Showcase

Click anywhere on any card to flip and inspect pro strategy tips, reverse runes, and orthogonal adjacency vectors.

3
The Crownlands

Paladin Champion

⚔️ Unit
Paladin Champion
Aura:
▲◀•▶▼
Melee Cleave (1.5 tiles)

The pinnacle of martial chivalry. Radiates an unyielding holy aura that cleaves enemy columns.

⚡Adjacency: Health permanently scales whenever Attack is increased. Grants +25% tenacity to neighbors.

"A wall of stone may crumble under siege engines, but righteous conviction is unbreakable."

⚔️68
Flip↻•War Table →
🛡️850
9 Kings Card Back
ROYAL COMPENDIUM
Paladin Champion
The Crownlands • Legendary

Pro Strategy: The cornerstone of the viral Paladin Wall meta! Placing a Blacksmith in the middle tile doubles Paladin HP and damage simultaneously.

Synergies: Blacksmith, Royal Farm, Combustion, Steel Coat
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Primal Canopy

Wild Boar Charger

⚔️ Unit
Wild Boar Charger
Aura:
▲◀•▶▼
Melee Trample (2 tiles)

Fierce primeval beast that charges through enemy vanguard ranks with crushing mass.

⚡Adjacency: Gains +35% Health and +15% Size per adjacent Forest tile. Stacks multiplicatively.

"Tusks carved from ancient roots, running with the momentum of an avalanche."

⚔️48
Flip↻•War Table →
🛡️480
9 Kings Card Back
ROYAL COMPENDIUM
Wild Boar Charger
The Primal Canopy • Rare

Pro Strategy: The SSS-tier unit of King IX! Cluster 3-4 Forests around a Boar and its health reaches tens of thousands.

Synergies: Ancient Forest, Procreate, Feast Decree, Primal Stamina Perk
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
3
The High Spire

Arcane Library

🏰 Building
Arcane Library
Aura:
▲◀•▶▼
Global Deck

Ancient archives that study mystical secrets, automatically duplicating spell cards and enchantments every winter.

⚡Adjacency: Orthogonal spellcasters gain +40% Spell Power.

"Knowledge is not power. Applied knowledge is catastrophe."

SPELLS
Flip↻•War Table →
🛡️400
9 Kings Card Back
ROYAL COMPENDIUM
Arcane Library
The High Spire • Legendary

Pro Strategy: The single most powerful scaling engine in late-game 9 Kings. Beware: avoid placing on Year 2 before your frontline is stable!

Synergies: Spell Echo Decree, Static Charge, Combustion, Beacon
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Guild of Coins

Gold Dispenser

🏰 Building
Gold Dispenser
Aura:
▲◀•▶▼
Long (4.5 tiles)

A rapid-fire defensive turret whose attack speed permanently scales by +5% every time the player acquires 10 gold.

⚡Adjacency: Shoots coins at enemy units with rapid ballistic trajectory.

"Money talks. At twelve hundred rounds per minute, it screams."

⚔️45
Flip↻•War Table →
🛡️550
9 Kings Card Back
ROYAL COMPENDIUM
Gold Dispenser
The Guild of Coins • Rare

Pro Strategy: The highest single-target DPS card in 9 Kings! With Beacons, Amplifiers, and 500 gold in treasury, reaches 15+ attacks/sec.

Synergies: Amplifier, Beacon, Compound Interest Perk, Dispenser Overclock Perk
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
Neutral / Universal

Beacon

🏰 Building
Beacon
Aura:
▲◀•▶▼
Cardinal Adjacency

Radiant lighthouse emitting a rhythmic pulsing aura that accelerates all nearby combatants.

⚡Adjacency: All 4 orthogonally adjacent tiles gain +35% Attack Speed.

"A guiding spark that quickens the pulse of war."

NEUTRAL
Flip↻•War Table →
🛡️400
9 Kings Card Back
ROYAL COMPENDIUM
Beacon
Neutral / Universal • Rare

Pro Strategy: The foundational card of high-ascension attack speed engines. Position adjacent to Amplifiers or primary carries.

Synergies: Amplifier, Gold Dispenser, Archmage of the Veil, Blacksmith
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
Hand Size: 5 / 54 Cards•Browse Full 54-Card Codex →
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1
The Crownlands

Stalwart Footman

⚔️ Unit
Stalwart Footman
Aura:
▲◀•▶▼
Melee (1 tile)

Disciplined infantry trained to hold the front line with shield and spear.

⚡Adjacency: Grants +10% Armor to adjacent allied infantry.

"No titles, no magic, just cold steel and standing shoulder-to-shoulder."

⚔️18
Flip↻•War Table →
🛡️220
9 Kings Card Back
ROYAL COMPENDIUM
Stalwart Footman
The Crownlands • Common

Pro Strategy: Place in Tile 2 or 8 to protect your Citadel or ranged units behind them.

Synergies: Blacksmith, Royal Citadel, Bunker Decree
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Crownlands

Longbowman

⚔️ Unit
Longbowman
Aura:
▲◀•▶▼
Long (4 tiles)

Veteran archers hailing from the crown woods capable of volleying arrows across the board.

⚡Adjacency: Gains +15% Range when placed directly behind an infantry unit.

"Our arrows blot out the winter sky before their vanguard takes a single step."

⚔️32
Flip↻•War Table →
🛡️90
9 Kings Card Back
ROYAL COMPENDIUM
Longbowman
The Crownlands • Common

Pro Strategy: Position in the back row (Tile 7 or 9) to safely shoot down advancing enemy raiders.

Synergies: Stalwart Footman, Blacksmith
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
3
The Crownlands

Paladin Champion

⚔️ Unit
Paladin Champion
Aura:
▲◀•▶▼
Melee Cleave (1.5 tiles)

The pinnacle of martial chivalry. Radiates an unyielding holy aura that cleaves enemy columns.

⚡Adjacency: Health permanently scales whenever Attack is increased. Grants +25% tenacity to neighbors.

"A wall of stone may crumble under siege engines, but righteous conviction is unbreakable."

⚔️68
Flip↻•War Table →
🛡️850
9 Kings Card Back
ROYAL COMPENDIUM
Paladin Champion
The Crownlands • Legendary

Pro Strategy: The cornerstone of the viral Paladin Wall meta! Placing a Blacksmith in the middle tile doubles Paladin HP and damage simultaneously.

Synergies: Blacksmith, Royal Farm, Combustion, Steel Coat
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Crownlands

Royal Farm

🏰 Building
Royal Farm
Aura:
▲◀•▶▼
Local Aura

Agricultural hub that trains and spawns fresh Footmen every 8 seconds, automatically reinforcing your frontline.

⚡Adjacency: Grants +10% Health to adjacent biological infantry.

"Every harvest yields grain for the bread, and sturdy hands for the spears."

NOTHING
Flip↻•War Table →
🛡️380
9 Kings Card Back
ROYAL COMPENDIUM
Royal Farm
The Crownlands • Common

Pro Strategy: Flank Blacksmith with Farms in Tiles 4 and 6 to pump endless reinforcements without spending gold.

Synergies: Stalwart Footman, Paladin Champion, Blacksmith
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Crownlands

Blacksmith

🏰 Building
Blacksmith
Aura:
▲◀•▶▼
Cardinal Adjacency

Forges tempered plate and razor weapons, significantly empowering all 4 orthogonal neighboring units.

⚡Adjacency: All 4 orthogonally adjacent tiles gain +35% Attack and +25% Armor.

"The anvil rings with the rhythm of empire."

NOTHING
Flip↻•War Table →
🛡️500
9 Kings Card Back
ROYAL COMPENDIUM
Blacksmith
The Crownlands • Rare

Pro Strategy: Tile 5 is the optimal placement for Blacksmith. It boosts Tiles 2, 4, 6, and 8 at the same time.

Synergies: Paladin Champion, Stalwart Footman, Beacon
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
4
The Crownlands

Royal Citadel

🏰 Building
Royal Citadel
Aura:
▲◀•▶▼
Cross-Board (5 tiles)

The sovereign heart of your kingdom. Houses heavy ballistas and radiates the Rallying Banner command aura.

⚡Adjacency: Grants +15% Health and +10% Attack Speed to all orthogonally adjacent defensive tiles.

"Where the crown sits, no tyrant shall ever plant a conquering flag."

⚔️45
Flip↻•War Table →
🛡️2200
9 Kings Card Back
ROYAL COMPENDIUM
Royal Citadel
The Crownlands • Legendary

Pro Strategy: If placed in Tile 2 (Top Center), it anchors your backline while remaining in range of Tile 5 buffs.

Synergies: Paladin Champion, Development Decree, Bunker Decree
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The High Spire

Apprentice Wizard

⚔️ Unit
Apprentice Wizard
Aura:
▲◀•▶▼
Medium (3 tiles)

Novice spellcaster wielding crackling sparks that shock advancing infantry.

⚡Adjacency: Grants +10% Spell Cooldown Reduction to adjacent casters.

"One little formula, and their armor turns into a lightning rod."

⚔️42
Flip↻•War Table →
🛡️110
9 Kings Card Back
ROYAL COMPENDIUM
Apprentice Wizard
The High Spire • Common

Pro Strategy: Deploy in diagonal tiles to create overlapping shock fields across the central lane.

Synergies: Static Charge, Arcane Library
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
4
The High Spire

Archmage of the Veil

⚔️ Unit
Archmage of the Veil
Aura:
▲◀•▶▼
Long (4.5 tiles)

Master of elemental devastation. Channels piercing celestial beams that melt boss armor.

⚡Adjacency: Spells cast by the Archmage chain to 2 additional targets.

"Reality is merely ink on parchment. I shall erase whatever offends my spire."

⚔️135
Flip↻•War Table →
🛡️420
9 Kings Card Back
ROYAL COMPENDIUM
Archmage of the Veil
The High Spire • Legendary

Pro Strategy: When boosted by Beacon and Amplifier, the Archmage can cast 3 chain lightnings per second, vaporizing entire waves.

Synergies: Beacon, Arcane Library, Amplifier, Chain Lightning
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The High Spire

Melee Warlock

⚔️ Unit
Melee Warlock
Aura:
▲◀•▶▼
Melee 360° Cleave

Battlemage encased in shimmering ward armor, wielding a blade ignited with volatile blue ether.

⚡Adjacency: Reflects 20% of incoming physical damage as magical splash damage.

"I cast fist. Then I cast fire."

⚔️54
Flip↻•War Table →
🛡️310
9 Kings Card Back
ROYAL COMPENDIUM
Melee Warlock
The High Spire • Uncommon

Pro Strategy: The premier frontline tank for Spell decks. Solves early horde swarms without requiring Crownland infantry.

Synergies: Combustion, Static Spire
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
3
The High Spire

Arcane Library

🏰 Building
Arcane Library
Aura:
▲◀•▶▼
Global Deck

Ancient archives that study mystical secrets, automatically duplicating spell cards and enchantments every winter.

⚡Adjacency: Orthogonal spellcasters gain +40% Spell Power.

"Knowledge is not power. Applied knowledge is catastrophe."

SPELLS
Flip↻•War Table →
🛡️400
9 Kings Card Back
ROYAL COMPENDIUM
Arcane Library
The High Spire • Legendary

Pro Strategy: The single most powerful scaling engine in late-game 9 Kings. Beware: avoid placing on Year 2 before your frontline is stable!

Synergies: Spell Echo Decree, Static Charge, Combustion, Beacon
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The High Spire

Combustion

✨ Enchantment
Combustion
Target Unit

Enchants a target unit with volatile unstable mana. When the unit dies, it triggers a catastrophic explosion dealing 250% spell damage in a 3-tile radius.

"Death is merely the detonator."

SPELLS
Flip↻•War Table →
9 Kings Card Back
ROYAL COMPENDIUM
Combustion
The High Spire • Rare

Pro Strategy: The premier anti-swarm clear on King IX. Apply to frontliners who are about to fall to turn death into total enemy annihilation.

Synergies: Paladin Champion, Melee Warlock, Blood Cultist, Spontaneous Combustion Perk
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The High Spire

Chain Lightning

📜 Spell
Chain Lightning
Global Screen

Unleashes a leaping arc of lightning that strikes an initial target and bounces up to 5 times.

"One strike binds their fates together in ash."

SPELLS
Flip↻•War Table →
9 Kings Card Back
ROYAL COMPENDIUM
Chain Lightning
The High Spire • Rare

Pro Strategy: Cast right as enemy wave clusters enter the middle battlefield choke point.

Synergies: Arcane Conduit Perk, Archmage of the Veil, Static Charge
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The High Spire

Static Charge

✨ Enchantment
Static Charge
Target Tower or Unit

Enchants target structure or unit so every third attack releases a mini lightning burst stunning enemies for 0.5s.

"Every strike charges the atmospheric executioner."

SPELLS
Flip↻•War Table →
9 Kings Card Back
ROYAL COMPENDIUM
Static Charge
The High Spire • Common

Pro Strategy: Applying this to a Gold Dispenser or Archmage causes near-permanent stun-locking against enemy bosses.

Synergies: Gold Dispenser, Beacon, Arcane Library
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Primal Canopy

Wild Boar Charger

⚔️ Unit
Wild Boar Charger
Aura:
▲◀•▶▼
Melee Trample (2 tiles)

Fierce primeval beast that charges through enemy vanguard ranks with crushing mass.

⚡Adjacency: Gains +35% Health and +15% Size per adjacent Forest tile. Stacks multiplicatively.

"Tusks carved from ancient roots, running with the momentum of an avalanche."

⚔️48
Flip↻•War Table →
🛡️480
9 Kings Card Back
ROYAL COMPENDIUM
Wild Boar Charger
The Primal Canopy • Rare

Pro Strategy: The SSS-tier unit of King IX! Cluster 3-4 Forests around a Boar and its health reaches tens of thousands.

Synergies: Ancient Forest, Procreate, Feast Decree, Primal Stamina Perk
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Primal Canopy

Ancient Forest

🏰 Building
Ancient Forest
Aura:
▲◀•▶▼
Cardinal Adjacency

Dense primeval woodland that shelters beasts and deepens roots across the 3x3 war board.

⚡Adjacency: Grants +35% Health and +15% Size to all adjacent Beast and Plant units.

"The trees were old before the kings built their first huts of mud."

NATURE
Flip↻•War Table →
🛡️650
9 Kings Card Back
ROYAL COMPENDIUM
Ancient Forest
The Primal Canopy • Common

Pro Strategy: Surround your central Boar with Forests to turn it into an unkillable juggernaut.

Synergies: Wild Boar Charger, Spore Spitter, Procreate
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Primal Canopy

Spore Spitter

⚔️ Unit
Spore Spitter
Aura:
▲◀•▶▼
Medium (3.5 tiles)

Sentient fungal pod that hurls caustic spores inflicting stacking poison over 6 seconds.

⚡Adjacency: Poison damage spreads to enemies within 1 tile of the afflicted target.

"Inhale, and bloom from within."

⚔️26
Flip↻•War Table →
🛡️130
9 Kings Card Back
ROYAL COMPENDIUM
Spore Spitter
The Primal Canopy • Common

Pro Strategy: Ideal for melting armored siege rams that shrug off standard physical arrows.

Synergies: Mycelium Spore-Pit, Feast Decree
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Primal Canopy

Mycelium Spore-Pit

🏰 Building
Mycelium Spore-Pit
Aura:
▲◀•▶▼
Adjacent Lanes

Deep fungal incubator that constantly hatches poison crawler swarms every 5 seconds.

⚡Adjacency: All allied biological units regenerate 3% max HP per second.

"The soil breathes. The mycelium never sleeps."

NATURE
Flip↻•War Table →
🛡️520
9 Kings Card Back
ROYAL COMPENDIUM
Mycelium Spore-Pit
The Primal Canopy • Rare

Pro Strategy: Place in Tile 4 or 6 so crawler swarms deploy immediately into both battlefield flanks.

Synergies: Wild Boar Charger, Spore Spitter, Spore Proliferation Perk
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Primal Canopy

Procreate

📜 Spell
Procreate
Target Biological Unit

Instantly creates an identical duplicate card of target biological unit in your hand with all current stat upgrades.

"Life does not ask permission to multiply."

NATURE
Flip↻•War Table →
9 Kings Card Back
ROYAL COMPENDIUM
Procreate
The Primal Canopy • Rare

Pro Strategy: Use on an upgraded, massive Boar to duplicate its colossal stat pool onto another empty war board tile.

Synergies: Wild Boar Charger, Feast Decree, Primal Stamina Perk
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Guild of Coins

Gold Dispenser

🏰 Building
Gold Dispenser
Aura:
▲◀•▶▼
Long (4.5 tiles)

A rapid-fire defensive turret whose attack speed permanently scales by +5% every time the player acquires 10 gold.

⚡Adjacency: Shoots coins at enemy units with rapid ballistic trajectory.

"Money talks. At twelve hundred rounds per minute, it screams."

⚔️45
Flip↻•War Table →
🛡️550
9 Kings Card Back
ROYAL COMPENDIUM
Gold Dispenser
The Guild of Coins • Rare

Pro Strategy: The highest single-target DPS card in 9 Kings! With Beacons, Amplifiers, and 500 gold in treasury, reaches 15+ attacks/sec.

Synergies: Amplifier, Beacon, Compound Interest Perk, Dispenser Overclock Perk
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
3
The Guild of Coins

Amplifier

🏰 Building
Amplifier
Aura:
▲◀•▶▼
Cardinal Adjacency

Chains and exponentially multiplies incoming attack speed and damage buffs to all adjacent structures.

⚡Adjacency: Takes buffs received from Beacons and radiates +45% attack speed and +25% damage to orthogonal tiles.

"A whisper fed into the horn emerges as thunder."

GREED
Flip↻•War Table →
🛡️450
9 Kings Card Back
ROYAL COMPENDIUM
Amplifier
The Guild of Coins • Rare

Pro Strategy: The engine of late-game infinite scaling! Place between Beacons and your main attacker to trigger exponential multiplier loops.

Synergies: Beacon, Gold Dispenser, Royal Citadel, Arcane Library
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Guild of Coins

Hired Sellsword

⚔️ Unit
Hired Sellsword
Aura:
▲◀•▶▼
Melee (1 tile)

Mercenary soldier whose loyalty is measured in coin. Gains +10 HP per 10 gold in your treasury.

⚡Adjacency: Defeating enemies generates +1 bonus gold coin.

"My blade is yours until the purse runs dry."

⚔️28
Flip↻•War Table →
🛡️260
9 Kings Card Back
ROYAL COMPENDIUM
Hired Sellsword
The Guild of Coins • Common

Pro Strategy: Cheapest way to build an early frontline while kickstarting your gold accumulation.

Synergies: Tax Collector Decree, Vault of Midas
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
4
The Guild of Coins

Vault of Midas

🏰 Building
Vault of Midas
Aura:
▲◀•▶▼
Treasury Safe

Imperial subterranean vault that earns 10% annual interest on all gold deposited above 50g.

⚡Adjacency: Grants +500 Armor to the Citadel if placed orthogonally adjacent.

"Gold in a mattress rots. Gold in a vault breeds."

GREED
Flip↻•War Table →
🛡️1200
9 Kings Card Back
ROYAL COMPENDIUM
Vault of Midas
The Guild of Coins • Legendary

Pro Strategy: Essential for reaching 500+ gold runs where rerolls and card upgrades become virtually free.

Synergies: Compound Interest Perk, Gold Dispenser, The Royal Loan Decree
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Steppe Horde

Steppe Raider

⚔️ Unit
Steppe Raider
Aura:
▲◀•▶▼
Fast Cavalry (2 tiles)

Swift nomadic horseman that ignores rough terrain and bypasses enemy vanguard blockades.

⚡Adjacency: Dodges 15% of incoming ranged projectiles.

"The wind does not ask where the road leads, nor do we."

⚔️34
Flip↻•War Table →
🛡️200
9 Kings Card Back
ROYAL COMPENDIUM
Steppe Raider
The Steppe Horde • Common

Pro Strategy: Deploy on outer lanes (Tile 1 or 3) to flank and pick off enemy catapults before they fire.

Synergies: Falconry Post, Marching Orders Decree
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Steppe Horde

Horse Archer

⚔️ Unit
Horse Archer
Aura:
▲◀•▶▼
Mobile (3.5 tiles)

Expert mounted archers who shoot composite bows while galloping backward from attackers.

⚡Adjacency: Gains +25% Attack Speed while retreating or repositioning.

"Turn in the saddle, loose the string, leave only dust."

⚔️38
Flip↻•War Table →
🛡️150
9 Kings Card Back
ROYAL COMPENDIUM
Horse Archer
The Steppe Horde • Uncommon

Pro Strategy: Kites slow melee mobs effortlessly across the lower battlefield.

Synergies: Steppe Raider, Yurt Camp
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Steppe Horde

Yurt Camp

🏰 Building
Yurt Camp
Aura:
▲◀•▶▼
Mobile War Board

Portable tribal encampment that can be relocated to any empty grid tile once per turn.

⚡Adjacency: Adjacent cavalry units gain +20% Movement Speed and +15% Damage.

"Home is wherever the horses are tethered tonight."

NOMADS
Flip↻•War Table →
🛡️320
9 Kings Card Back
ROYAL COMPENDIUM
Yurt Camp
The Steppe Horde • Common

Pro Strategy: Use dynamic tile relocation to dodge incoming enemy bombardment markers.

Synergies: Steppe Raider, Nomad Chieftain
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Chrono Order

Chrono Sentinel

⚔️ Unit
Chrono Sentinel
Aura:
▲◀•▶▼
Melee Stasis (1 tile)

Armored guardian wielding a pendulum blade that decelerates enemy movement by 30%.

⚡Adjacency: Slows attack speed of directly adjacent enemy units by 20%.

"Every tick of the second hand is a cage."

⚔️30
Flip↻•War Table →
🛡️240
9 Kings Card Back
ROYAL COMPENDIUM
Chrono Sentinel
The Chrono Order • Common

Pro Strategy: Place in Tile 8 to bottle up elite boss waves while your ranged towers unload.

Synergies: Temporal Portal, Chrono Tower
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
3
The Chrono Order

Temporal Portal

🏰 Building
Temporal Portal
Aura:
▲◀•▶▼
Looping Warp

Mystical rift that warps retreating enemy units back to the top of the battlefield lane.

⚡Adjacency: Grants +25% cooldown acceleration to all 4 orthogonal tiles.

"You thought you had reached the gates. Begin again."

TIME
Flip↻•War Table →
🛡️480
9 Kings Card Back
ROYAL COMPENDIUM
Temporal Portal
The Chrono Order • Rare

Pro Strategy: Creates infinite fire corridors where enemy bosses must traverse the battlefield twice.

Synergies: Beacon, Arcane Library, Chrono Stutter Perk
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Chrono Order

Chrono Tower

🏰 Building
Chrono Tower
Aura:
▲◀•▶▼
Medium (3.5 tiles)

Defensive spire firing chronal beams that age enemy armor, reducing defense by 5% per hit.

⚡Adjacency: Friendly units on adjacent tiles suffer 20% shorter debuff durations.

"Rust claims the proudest shield in mere moments."

⚔️52
Flip↻•War Table →
🛡️420
9 Kings Card Back
ROYAL COMPENDIUM
Chrono Tower
The Chrono Order • Uncommon

Pro Strategy: Essential counter against high-armor boss waves like King of Stone rams.

Synergies: Chrono Sentinel, Temporal Stutter
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
2
The Deep Bastion

Stone Golem

⚔️ Unit
Stone Golem
Aura:
▲◀•▶▼
Melee Slam (1 tile)

Colossal animated monolith of granite impervious to knockback and arrows.

⚡Adjacency: Grants +50 Armor to adjacent friendly structures and defenders.

"Born of bedrock, unmoved by storms."

⚔️40
Flip↻•War Table →
🛡️920
9 Kings Card Back
ROYAL COMPENDIUM
Stone Golem
The Deep Bastion • Rare

Pro Strategy: The ultimate physical sponge. Absorbs hundreds of arrow hits without taking meaningful damage.

Synergies: Steel Coat, Trebuchet Battery, Granite Masonry Perk
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
3
The Deep Bastion

Trebuchet Battery

🏰 Building
Trebuchet Battery
Aura:
▲◀•▶▼
Full Board (6 tiles)

Heavy siege catapult hurling massive boulders that crush enemy armor columns in wide AoE.

⚡Adjacency: Gains +20% splash radius per adjacent stone building.

"Gravity does not negotiate."

⚔️160
Flip↻•War Table →
🛡️600
9 Kings Card Back
ROYAL COMPENDIUM
Trebuchet Battery
The Deep Bastion • Rare

Pro Strategy: Place in Tile 1 or 3. Shoots over all friendly units to obliterate dense enemy clusters on spawn.

Synergies: Stone Golem, Blacksmith, Earthworks Bastion
CLICK ANYWHERE ON CARD TO FLIP BACK ↻
1
The Deep Bastion

Steel Coat

✨ Enchantment
Steel Coat
Target Unit or Building

Enchants a unit or building with dense iron plating, providing +40 Armor and 10% knockback immunity.

"Wrap the soul in cold iron, and fear no blade."

STONE
Flip↻•War Table →
9 Kings Card Back
ROYAL COMPENDIUM
Steel Coat
The Deep Bastion • Common

Pro Strategy: Apply to Paladin Champion or Stone Golems to make them virtually immortal against horde mobs.

Synergies: Stone Golem, Paladin Champion, Royal Citadel
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1
The Sanguine Coven

Blood Cultist

⚔️ Unit
Blood Cultist
Aura:
▲◀•▶▼
Melee (1 tile)

Fanatical initiate willing to sacrifice life force to empower dark rituals.

⚡Adjacency: When dying, heals orthogonal allies for 80 HP and grants 1 Altar charge.

"The vessel is mortal. The blood is eternal."

⚔️24
Flip↻•War Table →
🛡️120
9 Kings Card Back
ROYAL COMPENDIUM
Blood Cultist
The Sanguine Coven • Common

Pro Strategy: Treat Cultists as disposable ammunition. Position them directly in front of your Altar.

Synergies: Sacrificial Altar, Cemetery, Unholy Tithe Perk
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3
The Sanguine Coven

Sacrificial Altar

🏰 Building
Sacrificial Altar
Aura:
▲◀•▶▼
Corpse Aura

Unholy nexus that absorbs fallen souls. At 20 charges, summons an Abyssal Pit Lord.

⚡Adjacency: Converts 50% of nearby casualties into permanent damage buffs for surviving frontliners.

"Give unto the stone what the stone demands."

BLOOD
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🛡️550
9 Kings Card Back
ROYAL COMPENDIUM
Sacrificial Altar
The Sanguine Coven • Rare

Pro Strategy: Tile 5 is ideal for Sacrificial Altar. Surrounded by cheap cultists, it charges in seconds.

Synergies: Blood Cultist, Cemetery, Blood Pact Decree
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2
The Sanguine Coven

Forgotten Cemetery

🏰 Building
Forgotten Cemetery
Aura:
▲◀•▶▼
Corpse Collection

Burial ground that collects fallen bodies. Every 3 casualties spawn an armored Skeleton Warrior.

⚡Adjacency: Collects corpses within 1 tile, preventing Corpse Rot and charging nearby Altars.

"The earth rejects them. The grave spits them back."

BLOOD
Flip↻•War Table →
🛡️420
9 Kings Card Back
ROYAL COMPENDIUM
Forgotten Cemetery
The Sanguine Coven • Uncommon

Pro Strategy: Essential for surviving high casualty King of Blood runs. Turns deaths into instant reinforcements.

Synergies: Sacrificial Altar, Blood Cultist, Necropolis Quest
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1
The Sanguine Coven

Vampirism

✨ Enchantment
Vampirism
Target Unit

Target unit converts 30% of all physical and spell damage dealt into self-healing.

"Drink deep, and outlive the centuries."

BLOOD
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9 Kings Card Back
ROYAL COMPENDIUM
Vampirism
The Sanguine Coven • Uncommon

Pro Strategy: Drafting Vampirism onto an Archmage or Paladin creates a self-sustaining immortal raid boss.

Synergies: Paladin Champion, Archmage of the Veil, Melee Warlock
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1
The Clockwork Foundry

Clockwork Soldier

⚔️ Unit
Clockwork Soldier
Aura:
▲◀•▶▼
Melee (1 tile)

Brass automaton powered by tightly wound springs and precision gears.

⚡Adjacency: Immune to poison, bleed, and fear debuffs.

"No flesh to tire, no heart to break."

⚔️30
Flip↻•War Table →
🛡️210
9 Kings Card Back
ROYAL COMPENDIUM
Clockwork Soldier
The Clockwork Foundry • Common

Pro Strategy: Extremely cost-effective unit that shrugs off King of Nature poison and King of Spells burn.

Synergies: Assembly Line Workshop, Futurism Decree, Steam Overcharge Perk
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3
The Clockwork Foundry

Assembly Line Workshop

🏰 Building
Assembly Line Workshop
Aura:
▲◀•▶▼
Manufactory

Industrial facility that automatically constructs and deploys a Clockwork Soldier every 7 seconds.

⚡Adjacency: Increases the production speed of adjacent mechanical workshops by +25%.

"The factory does not rest when the sun sets."

PROGRESS
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🛡️680
9 Kings Card Back
ROYAL COMPENDIUM
Assembly Line Workshop
The Clockwork Foundry • Rare

Pro Strategy: Stack two workshops side-by-side to trigger cross-buff assembly speed boosts.

Synergies: Clockwork Soldier, Futurism Decree, Automated Turret
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2
The Clockwork Foundry

Automated Turret

🏰 Building
Automated Turret
Aura:
▲◀•▶▼
Medium (3 tiles)

Rapid-firing mechanical gatling turret that shreds unarmored biological swarm units.

⚡Adjacency: Gains +15% Range if an Assembly Workshop is adjacent.

"Ten thousand brass teeth chewing through the horde."

⚔️42
Flip↻•War Table →
🛡️480
9 Kings Card Back
ROYAL COMPENDIUM
Automated Turret
The Clockwork Foundry • Uncommon

Pro Strategy: High attack speed makes it a prime candidate for Beacon buffs.

Synergies: Assembly Line Workshop, Beacon
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2
Neutral / Universal

Beacon

🏰 Building
Beacon
Aura:
▲◀•▶▼
Cardinal Adjacency

Radiant lighthouse emitting a rhythmic pulsing aura that accelerates all nearby combatants.

⚡Adjacency: All 4 orthogonally adjacent tiles gain +35% Attack Speed.

"A guiding spark that quickens the pulse of war."

NEUTRAL
Flip↻•War Table →
🛡️400
9 Kings Card Back
ROYAL COMPENDIUM
Beacon
Neutral / Universal • Rare

Pro Strategy: The foundational card of high-ascension attack speed engines. Position adjacent to Amplifiers or primary carries.

Synergies: Amplifier, Gold Dispenser, Archmage of the Veil, Blacksmith
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