
King of Greed
The Merchant Emperor of the Golden Vaults
Why bleed for a crown when you can buy it? The King of Greed treats war as a balance sheet, accumulating vast treasuries to purchase overpowered troops and pay off rival kings.
Citadel Ability & Signature Mechanics
Vault of Midas: Generates +10 Gold at the end of each battle, plus 5% compound interest on unspent gold reserves.
Your Citadel is the heart of your realm. Maximizing its orthogonal adjacency vector dictates where your vanguard and support towers must be stationed.
Signature Faction Engine:
Paid Mercenaries – Units gain attack power proportional to the gold in your treasury; leftover cards can be liquidated for immediate bullion.
When warring against neighboring domains, your primary objective is drafting off-faction support cards that compensate for King of Greed's inherent trade-offs while multiplying its core strengths.
King of Greed Signature Cards
Gold Dispenser

A rapid-fire defensive turret whose attack speed permanently scales by +5% every time the player acquires 10 gold.
"Money talks. At twelve hundred rounds per minute, it screams."
Gold Dispenser
Pro Strategy: The highest single-target DPS card in 9 Kings! With Beacons, Amplifiers, and 500 gold in treasury, reaches 15+ attacks/sec.
Amplifier

Chains and exponentially multiplies incoming attack speed and damage buffs to all adjacent structures.
"A whisper fed into the horn emerges as thunder."
Amplifier
Pro Strategy: The engine of late-game infinite scaling! Place between Beacons and your main attacker to trigger exponential multiplier loops.
Hired Sellsword

Mercenary soldier whose loyalty is measured in coin. Gains +10 HP per 10 gold in your treasury.
"My blade is yours until the purse runs dry."
Hired Sellsword
Pro Strategy: Cheapest way to build an early frontline while kickstarting your gold accumulation.
Vault of Midas

Imperial subterranean vault that earns 10% annual interest on all gold deposited above 50g.
"Gold in a mattress rots. Gold in a vault breeds."
Vault of Midas
Pro Strategy: Essential for reaching 500+ gold runs where rerolls and card upgrades become virtually free.
Recommended 3x3 Territory Formation
To survive high-difficulty runs (King VII through IX), proper formation geometry is non-negotiable:
- Vanguard Row (Tiles 1, 2, 3): Position high-durability absorbers in Tile 2 to prevent enemy vanguard rushes from collapsing your lines.
- Center Nexus (Tile 5): Never place standard baseline units in Tile 5. Reserve this plot for Arcane Library, Beacon, Blacksmith, or Amplifier to radiate four-way buffs.
- Rear Sanctuary (Tiles 7, 8, 9): Safe haven for your primary ranged damage carry (Archmage, Longbowman, Gatling) and your Royal Citadel.
Core Tactical Strengths
- •Highest economy in the game, enabling endless rerolls and card purchases
- •Can bribe or pacify rival kings to curate the exact cards looted in war
- •Mercenaries scale infinitely with pure treasury size
Weaknesses & Counters
- •Weak early game if gold is hoarded rather than invested in defensive stats
- •Greed penalties during specific famine or tax collector council events
Chronicles of the Sovereign
"The Merchant Emperor controls every coin minted from the eastern mines to the northern harbors. To him, rival monarchs are merely hostile takeovers waiting for the right bid."